Fabrefact

a blog by Sara Farquharson

Virtual Party Space Devlog #3: Making web games

Today I started making a 2D game to use as a front-end, and learned how to make isometric tile maps.

Log

  • Tiled map editor
    • Not too difficult for basic usage but glad I had a tutorial.
    • Most of the options are not that obvious
    • Still not really sure about collision boxes?
  • Phaser tutorial
  • Assets are larger than they appear, 256px
  • Trial-and-errored to the approximate right angle rotation for isometric movement, but it made the tile math all wonky
  • Do I really need tile-based movement?
    • might make audio math simpler but could also go by pixel distance?
    • what about for private rooms/determinine how many people fit in limited spaces?
    • character collision?

About this series

Back in mid-December I started an ambitious project to create a custom platform for a virtual birthday party in February. I kept notes on my progress, both for personal reference and to turn into a series of blog posts. It quickly became apparent that I did not have time to both do the project and blog about the project. I have retroactively decided to post my raw notes as a dev log.