Virtual Party Space Devlog #3: Making web games
Today I started making a 2D game to use as a front-end, and learned how to make isometric tile maps.
Log
- Tiled map editor
- Not too difficult for basic usage but glad I had a tutorial.
- Most of the options are not that obvious
- Still not really sure about collision boxes?
- Phaser tutorial
- Assets are larger than they appear, 256px
- bought more asset packs for fancier maps (creator name: eldamien)
- Trial-and-errored to the approximate right angle rotation for isometric movement, but it made the tile math all wonky
- Do I really need tile-based movement?
- might make audio math simpler but could also go by pixel distance?
- what about for private rooms/determinine how many people fit in limited spaces?
- character collision?
About this series
Back in mid-December I started an ambitious project to create a custom platform for a virtual birthday party in February. I kept notes on my progress, both for personal reference and to turn into a series of blog posts. It quickly became apparent that I did not have time to both do the project and blog about the project. I have retroactively decided to post my raw notes as a dev log.